Herringbone Gears - DASSAULT: SOLIDWORKS 3D Design

10 Jun.,2024

 

Herringbone Gears - DASSAULT: SOLIDWORKS 3D Design

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    Herringbone GearsHerringbone Gears - DASSAULT: SOLIDWORKS 3D Design

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    Herringbone Gears

    Herringbone Gears

    bluesman

    (Mechanical)

    (OP)

    20 Mar 04 12:22

    Does anyone have an example of modeling herringbone gears? I have searched all over and can't find any info. Thanks.

    RE: Herringbone Gears

    Theophilus

    (Mechanical)

    22 Mar 04 15:02

    Model one half of your gear with one tooth swept (probably on a helix), then replicated with a circular pattern.  Clean off any extra junk from your sweep/pattern operations, then mirror your solid body at the flat plane that represents your half-gear.  This will give you your herringbone gear.

    I answered a question a while back regarding knurling, which is similar to the way I would make the helical tooth on your herrigbone gear, exept as a swept boss instead of a swept cut (see pasted below).

    _________________________________
    The way I've done this in the past is to extrude your outer diameter cylinder.  Then create a helical curve that you can use in a cut for your knurl.  (I normally set the curve to the depth of the knurl I want, then pierce a V-shaped profile on the helix at the vertex.)

    Sweep a cut along your helical path.  Create an appropriate circular feature pattern.  Now do the same with a helical curve rotating the opposite direction.  The result is a very slow-to-rebuild great-looking knurl.  (You may want to export to parasolid and then bring it back in to speed things up on the rest of your model if your knurling is fixed and you don't expect to make changes to that area.)
    _________________________________


    Hope that helps,


    I would do those with a mirror operation.Model one half of your gear with one tooth swept (probably on a helix), then replicated with a circular pattern. Clean off any extra junk from your sweep/pattern operations, then mirror your solid body at the flat plane that represents your half-gear. This will give you your herringbone gear.I answered a question a while back regarding knurling, which is similar to the way I would make the helical tooth on your herrigbone gear, exept as a swept boss instead of a swept cut (see pasted below)._________________________________The way I've done this in the past is to extrude your outer diameter cylinder. Then create a helical curve that you can use in a cut for your knurl. (I normally set the curve to the depth of the knurl I want, then pierce a V-shaped profile on the helix at the vertex.)Sweep a cut along your helical path. Create an appropriate circular feature pattern. Now do the same with a helical curve rotating the opposite direction. The result is a very slow-to-rebuild great-looking knurl. (You may want to export to parasolid and then bring it back in to speed things up on the rest of your model if your knurling is fixed and you don't expect to make changes to that area.)_________________________________Hope that helps,

    Jeff Mowry
    Industrial Designhaus, LLC
    http://www.industrialdesignhaus.com

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    [Solved] In herringbone gears

  • Herringbone gears, also known as double helical gears, are a type of gear that consists of two mirrored helical gears that are placed side by side. The teeth on each gear are angled in opposite directions, which creates a "V" shape. This design helps to reduce noise and vibration that can occur in standard helical gears.

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Herringbone Gears

Herringbone Gears

bluesman

(Mechanical)

(OP)

20 Mar 04 12:22

Does anyone have an example of modeling herringbone gears? I have searched all over and can't find any info. Thanks.

RE: Herringbone Gears

Theophilus

(Mechanical)

22 Mar 04 15:02

Model one half of your gear with one tooth swept (probably on a helix), then replicated with a circular pattern.  Clean off any extra junk from your sweep/pattern operations, then mirror your solid body at the flat plane that represents your half-gear.  This will give you your herringbone gear.

I answered a question a while back regarding knurling, which is similar to the way I would make the helical tooth on your herrigbone gear, exept as a swept boss instead of a swept cut (see pasted below).

_________________________________
The way I've done this in the past is to extrude your outer diameter cylinder.  Then create a helical curve that you can use in a cut for your knurl.  (I normally set the curve to the depth of the knurl I want, then pierce a V-shaped profile on the helix at the vertex.)

Sweep a cut along your helical path.  Create an appropriate circular feature pattern.  Now do the same with a helical curve rotating the opposite direction.  The result is a very slow-to-rebuild great-looking knurl.  (You may want to export to parasolid and then bring it back in to speed things up on the rest of your model if your knurling is fixed and you don't expect to make changes to that area.)
_________________________________


Hope that helps,


I would do those with a mirror operation.Model one half of your gear with one tooth swept (probably on a helix), then replicated with a circular pattern. Clean off any extra junk from your sweep/pattern operations, then mirror your solid body at the flat plane that represents your half-gear. This will give you your herringbone gear.I answered a question a while back regarding knurling, which is similar to the way I would make the helical tooth on your herrigbone gear, exept as a swept boss instead of a swept cut (see pasted below)._________________________________The way I've done this in the past is to extrude your outer diameter cylinder. Then create a helical curve that you can use in a cut for your knurl. (I normally set the curve to the depth of the knurl I want, then pierce a V-shaped profile on the helix at the vertex.)Sweep a cut along your helical path. Create an appropriate circular feature pattern. Now do the same with a helical curve rotating the opposite direction. The result is a very slow-to-rebuild great-looking knurl. (You may want to export to parasolid and then bring it back in to speed things up on the rest of your model if your knurling is fixed and you don't expect to make changes to that area.)_________________________________Hope that helps,

Jeff Mowry
Industrial Designhaus, LLC
http://www.industrialdesignhaus.com

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News


[Solved] In herringbone gears

  • Herringbone gears, also known as double helical gears, are a type of gear that consists of two mirrored helical gears that are placed side by side. The teeth on each gear are angled in opposite directions, which creates a "V" shape. This design helps to reduce noise and vibration that can occur in standard helical gears.

    For more Best Cylindrical Gearinformation, please contact us. We will provide professional answers.